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- ////////////////////////////////////////////////////////////////////////////
- //
- // Crytek Engine Source File.
- // Shader extension
- // Copyright (C), Crytek Studios, 2001-2004.
- // -------------------------------------------------------------------------
- // File name: TerrainLayer.ext
- // Version: v1.00
- // Created: 16/2/2004 by Andrey Honich.
- // Compilers:
- // Description: TerrainLayer shader extension used by the editor
- // for automatic shader generation (based on "TerrainLayer" shader template)
- // -------------------------------------------------------------------------
- // History:
- //
- ////////////////////////////////////////////////////////////////////////////
-
- Version (1.00)
-
- Property
- {
- Name = %BILINEAR_FP16
- Mask = 0x1
- DependencySet = $HW_BilinearFP16
- DependencyReset = $HW_BilinearFP16
- Hidden
- }
- Property
- {
- Name = %SEPARATE_FP16
- Mask = 0x2
- DependencySet = $HW_SeparateFP16
- DependencyReset = $HW_SeparateFP16
- Hidden
- }
-